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Mega man x3 weaknesses
Mega man x3 weaknesses











The chips are all incredibly powerful, providing massive damage reduction, auto-charging Sub-Tanks, the Hyper X Cannon (as awesome as it sounds) and the ability to air dash twice. Outside the usual suspects, you have four extra armour ‘chips’ that enhance one of our armour parts, although only one can be equipped at a time, and four mechanised ‘Ride Armours’. Questionable decisions become more apparent when you look at the list of collectables on offer. It’s a missed opportunity to say the least. Zero basically becomes nothing more than a meatshield to keep X healthy for the boss at the end of the stage. Zero can only be used once per stage, he will leave a stage the moment he encounters a boss/mini-boss door and if he dies, he is gone for good. He is incredibly fun to use, has buckets of power and would have been a fantastic addition had they not half arsed his inclusion. Zero comes with a huge health bar, two charge shots and an incredibly powerful Z-Sabre attack. Mega Man X3 also introduces Zero as a playable character for the first time, which unfortunately manages to be simultaneously amazing and disappointing. A few quality of life improvements have been added, such as unclaimed collectables being revealed on the stage select screen, but overall, X feels like he always has – powerful, fast and awesome. These include the mighty air dash, which has been altered to allow for vertical dashing, essentially giving X a slightly more awkward double jump, and a charge shot that can hold, combine, then fire two charges for maximum devastation. He can also collect Heart-Tanks, Sub-Tanks and acquire fancy new armour to further enhance his abilities. He comes pre-equipped with his pellet-pew’er, charge shot and ground dash. Getting past all of the fluff will reveal that X is the same ol’ robot we have come to know and love. This being a Mega Man game through and through, the story concludes in an unsurprisingly predictable way, but that is all part of the charm at this point. More importantly, it contains enough hype, thanks to the triumphant return of X and Zero as a duo, that returning players will get a kick out of it. It acknowledges the previous games (something not often done in the Classic series), it sets up a new villain and keeps it simple enough so new players can hop right in, with no prior knowledge. Mega Man X3’s story, particularly the introduction, is excellent. Doppler, propelling us into our third major Maverick outbreak. X and Zero are then dispatched to put an end to the devious Dr.

mega man x3 weaknesses

As quickly as it came, peace was shattered as residents of Doppler’s town launched attacks on Maverick HQ. Of course, such a notion cannot exist in the chaotic world of Mega Man. A Utopia was constructed for all Reploids, and it looked as if peace would reign. The Maverick outbreak had been either purged, or cured thanks to the combined efforts of the Maverick Hunters, and the enigmatic Dr. With the reconstruction of Zero, the defeat of Serges, Violen, Agile and the ever present Sigma, X finally earned a bit of time to rest and recuperate.













Mega man x3 weaknesses